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ABridgeCards


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ABridgeCards is a very popular and interesting game in computer system.
User always love to play this games.

RULES :
The goal of Bridge is to be the team at the end of the match with the most total points. The match (called a rubber) ends when a team wins 2 games. A game is won by getting a "contract score of 100 or more points over several deals if necessary.

GOALS OF BIDDING :
At the beginning of a deal, you must state the number of "tricks" you think your team can win with a specific "trump suit. A bid includes a number (1-7) and a trump suit or no trump, NT). The team that makes the final bid must win at least that number of tricks plus 6. The final highest bid is known as the "contract.

BIDDING PROCESS:
Each player can either bid or pass when its their turn. Alternately, each player could double their opponents most recent bid. The opponents team can then redouble the bid. Under double or redouble, that game rewards double or quadruple points respectively. The bidding ends when 3 players in a row pass. The player that makes the first bid of the trump suit is called the "declarer.

GAMEPLAY 1:
The player to the declarers left chooses a card from their hand to lead the first trick. After that the declarers partners hand is placed on the table (called the "dummy hand") and is played by the declarer for the remainder of the deal.

GAMEPLAY 2:
Each player must follow the suit of the lead if they are able, otherwise they can play any other suit, including the trump. The trick is won by the highest trump, or if no trumps were played by the highest card of the lead suit. The winner of each trick leads the next trick.

SCORING 1:
The declarers team gains contract points if they fulfill the contract. Overtrick points are assigned for each trick that was taken above the contracts stated number. Undertrick points are awarded to the declarers opposing team if the declarers team does not fulfill the contract. Contract, Over and Under points are further increased for a doubled or redoubled contract.


SCORING 2:
Base contract scoring for each is as follows. If trumps are clubs or diamonds: 20 per trick. If trumps are hearts or spades: 30 per trick. If Notrump(NT): 40 for the first trick and 30 for each subsequent trick.

SCORING 3:
After a team scores 100 or more contract points the game is complete and the next game starts. Extra points are awarded for winning a small slam (12 tricks) or a grand slam (13 tricks). Honors points are given for starting the deal with the top 4 or 5 trumps (A K Q J 10).

Note: This game is only for fun there is no any gambling or money activity made in this game.